• Gains 55 HP and 10 MP per level;
• Armor multiplier is 1.05;
• Base attack speed is 1 attack every 1.44 seconds.
When promoted at level 700, upon completing the promotion quest, they gain:
• Gains 63 HP per level instead of the previous 55 HP (the value is applied to all previous levels after promotion);
• Armor multiplier increases from 1.05 to 1.15;
• Base attack speed changes from 1 attack every 1.44 seconds to 1 attack every 1.35 seconds;
• Access to new spells, with the first at level 800, the second at level 1600 (requires completing a quest), a third at level 2500 (requires completing a quest), and the last spell upon defeating Lucifer, all presented below.
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
|
Light |
8 |
2s / 1s |
20 |
Creates a small area of light around the user |
|
Magic Rope |
8 |
2s / 1s |
20 |
Teleports the user upward through a hole when in a rope location |
|
Great Light |
8 |
2s / 1s |
30 |
Creates a medium area of light around the user |
|
Levitate |
20 |
2s / 1s |
50 |
Allows the user to move up or down in certain areas |
|
Haste |
30 |
2s / 1s |
50 |
Increases the user's movement speed and cures paralysis |
|
Find Person |
50 |
5s / 1s |
200 |
Tells the user the direction of a specific player |
|
Cure All |
50 |
30s / 1s |
50 |
Removes all negative effects |
|
Wound Cleansing |
8 |
1s / 1s |
15 |
Heals the user for a small amount of health |
|
Intense Wound Cleansing |
150 |
1s / 1s |
80 |
Heals the user for a medium amount of health |
|
Limb Restoration |
1200 |
1s / 1s |
200 |
Heals the user for a large amount of health |
|
Defender Spirit |
400 |
20s / 2s |
200 |
Increases block chance by 10% for 8 seconds. |
|
Challenge |
20 |
2s / 1s |
50 |
Taunts monsters in an area and forces them to attack the user |
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
Demonstration |
|
Whirlwind Throw |
8 |
1s / 2s |
25 |
Throws a weapon like a boomerang at the target |
|
|
Fast Sweep |
25 |
2s / 2s |
50 |
Ring of weapons around the user |
|
|
Groundshaker |
65 |
4s / 2s |
150 |
Creates a small area around the user, dealing physical damage |
|
|
Cyclone |
120 |
6s / 2s |
170 |
Weapons spin around the user, dealing physical damage |
|
|
Impelling Force |
300 |
12s / 1s |
500 |
Pulls creatures closer to the user. This spell can only be obtained through the Mainland Arena quest. |
|
|
Hundred Blades |
300 |
8s / 2s |
230 |
Ring of weapons around the user |
|
Specialization is a sub-class you can choose while playing any vocation that allows you to choose between two branches of a class, both with different spells past the level of its base vocation, giving them both a different feel on how you play the game. The specialization happens as soon as you get your Promotion, upon talking to the NPC Onkyo, who's located at the very top of the NPC Tower.
Upon talking to Onkyo, you will be prompted to a window which you will have to choose your specialization. Each class has two specializations for you to choose. This choice is not permanent, as you are able to change specializations with a short cooldown. Below we'll elaborate further into the different spells each specialization has.
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
Demonstration |
|
Twin Ricochet |
800 |
16s / 2s |
400 |
Throws your weapon at the target that ricochets to nearby creatures.. |
|
|
Spectral Throw |
1600 |
24s / 2s |
500 |
Your next 8 axe throws deal bonus physical damage. |
|
|
Blazing Axe |
2500 |
20s / 2s |
500 |
Your next 10 axe throws apply burning damage over time. |
|
|
Titan Spin |
Requires defeating Lucifer |
35s / 2s |
1000 |
Your next 10 axe throws deal bonus damage and apply stacks of bleed. |
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
Demonstration |
|
Tremor Slam |
800 |
18s / 2s |
400 |
Unleashes 3 consecutive seismic waves around the caster dealing physical damage. |
|
|
Massive Hatred |
1600 |
22s / 2s |
600 |
A war cry that pulls nearby enemies toward the caster, applies a damage taken debuff and deals physical damage on impact. |
|
|
Avenger Spirit |
2500 |
24s / 2s |
800 |
Activates a vengeful aura that reflects damage to nearby enemies for 6 seconds. |
|
|
Chain Slam |
Requires defeating Lucifer |
30s / 2s |
1000 |
Hurls chains at nearby enemies, throws them away and then pulls them back to the caster dealing massive physical damage. |