Everything about the Wanderer class: attributes, what changes with the promotion, spells and the two specializations (Shinobi and Ronin).
When there is an arrow, the number on the right is after the promotion.
Comparison between the base class and the two specializations.
| Attribute | Wanderer | Shinobi | Ronin |
|---|---|---|---|
| HP per level | 53 | 61 | 61 |
| MP per level | 5 | 5 | 5 |
| Capacity per level | 30 | 30 | 30 |
| Attack interval | 1.4s | 1.4s | 1.4s |
| Armor multiplier | 1 | 1.08 | 1.05 |
| Defense multiplier | 1 | 1 | 0.95 |
| Weapon damage | 1.07 | 1.07 | 1.15 |
At level 700, after you complete the Promotion quest, the class gets stronger:
Choose between the spells of the class itself and the general spells.
Level 8 Cooldown 1s / 2s Mana 13
Description coming soon.
Level 25 Cooldown 2s / 2s Mana 25
Description coming soon.
Level 65 Cooldown 4s / 2s Mana 75
Description coming soon.
Level 120 Cooldown 6s / 2s Mana 85
Description coming soon.
Level 300 Cooldown 8s / 2s Mana 115
Description coming soon.
Passive
Class passive. The third throw releases an extra kunai, which counts as a basic attack.
Utility and healing spells that the class also uses.
| Spell | Level | Cooldown | Mana | What It Does |
|---|---|---|---|---|
| Light | 8 | 2s / 1s | 20 | Creates a small area of light around the user |
| Magic Rope | 8 | 2s / 1s | 20 | Teleports the user up through a hole when in a rope spot |
| Great Light | 8 | 2s / 1s | 30 | Creates a medium area of light around the user |
| Levitate | 20 | 2s / 1s | 50 | Allows the user to move up or down in certain areas |
| Haste | 30 | 2s / 1s | 50 | Increases the user's movement speed and cures paralysis |
| Find Person | 50 | 5s / 1s | 200 | Tells the user which direction a certain player is in |
| Cure All | 50 | 30s / 1s | 100 | Removes all negative effects |
| Wound Cleansing | 8 | 1s / 1s | 15 | Heals the user for a small amount of health |
| Intense Wound Cleansing | 150 | 1s / 1s | 80 | Heals the user for a medium amount of health |
| Limb Restoration | 1200 | 1s / 1s | 200 | Heals the user for a large amount of health |
Limb Restoration is only for those who have already chosen the specialization.
The specialization is a subclass. You choose between two paths of the class, each with different spells, which changes the way you play a lot.
Attacks from afar with kunai (range of 7 squares on the basic attack) and uses the shadow to jump between enemies.
Level 800 Cooldown 12s / 2s Mana 250
Your shadow jumps from enemy to enemy, up to 8 jumps (range of 7 squares per jump). Each jump deals a physical slash and, half a second later, a black lightning bolt (death damage) falls on the same target. Each jump deals 5% less than the one before.
Level 800 Cooldown 12s / 2s Mana 250
Your body turns into shadow and the shadow makes the chain of jumps (as in Kage no Ayumi) and returns to its place. While the shadow is away, you cannot walk and take no damage (healing still works). If you use it while walking, a shadow copy makes the chain and you keep walking, but without the protection against damage.
Level 1600 Cooldown 16s / 2s Mana 500
Description coming soon.
Level 2500 Cooldown 18s / 2s Mana 750
Your next 3 basic attacks call a black chain (death damage) that jumps between up to 7 enemies, with 10% less damage on each jump. Unused charges disappear after 20 seconds. Only basic attacks use charges, spells do not.
Level 2500 Cooldown 30s / 2s Mana 1500
Description coming soon.
Passive
Shinobi passive. Every 30 hits (basic attacks and spells count), a weaker Kage no Ayumi comes out on its own, without moving your body.
Upgrades the passive can get in Spell Boost:
Fights with slashes, dragons and fire marks.
Level 800 Cooldown 12s / 2s Mana 250
A slash in an area around you (radius of 2 squares) and dragons fall on the enemies.
Level 1600 Cooldown 16s / 2s Mana 500
Description coming soon.
Level 2500 Cooldown 18s / 2s Mana 750
Description coming soon.
Level 2500 Cooldown 30s / 2s Mana 1500
An area explosion (radius of 3 squares) that leaves a fire mark on enemies. The mark is ready after 1 second and lasts 8 seconds: your next hit on that enemy makes a dragon fall on it. It also calls 2 shadows that fight at your side for 4.5 seconds, slashing around themselves at the pace of your attack. The shadows cannot die.
Passive
Ronin passive. Every 30 hits (basic attacks and spells count), 6 enemies on the screen catch fire, one at a time. It is a single hit, not damage over time.
Upgrades the passive can get in Spell Boost: