• Gains 15 HP and 38 MP per level;
• Armor multiplier is 0.9;
• Base attack speed is 1 attack every 1.62 seconds.
When promoted at level 700, upon completing the promotion quest, they gain:
• Gains 43 MP per level instead of the previous 38 MP (the value is applied to all previous levels after promotion);
• Armor multiplier increases from 0.9 to 1;
• Base attack speed changes from 1 attack every 1.62 seconds to 1 attack every 1.53 seconds;
• Access to new spells, with the first at level 800, the second at level 1600 (requires completing a quest), a third at level 2500 (requires completing a quest), and the last spell upon defeating Lucifer, all presented below.
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
|
Light |
8 |
2s / 1s |
20 |
Creates a small area of light around the user |
|
Magic Rope |
8 |
2s / 1s |
20 |
Teleports the user upward through a hole when in a rope location |
|
Great Light |
8 |
2s / 1s |
30 |
Creates a medium area of light around the user |
|
Levitate |
20 |
2s / 1s |
50 |
Allows the user to move up or down in certain areas |
|
Haste |
30 |
2s / 1s |
50 |
Increases the user's movement speed and cures paralysis |
|
Find Person |
50 |
5s / 1s |
200 |
Tells the user the direction of a specific player |
|
Cure All |
50 |
30s / 1s |
100 |
Removes all negative effects |
|
Magic Shield |
20 |
2s / 1s |
50 |
Gives the user a magic shield. The effect causes damage taken from enemies to reduce mana instead of health. Casting this spell again will remove the effect. |
|
Light Healing |
8 |
1s / 1s |
10 |
Heals the user for a small amount of health |
|
Intense Healing |
50 |
1s / 1s |
70 |
Heals the user for a medium amount of health |
|
Ultimate Healing |
150 |
1s / 1s |
200 |
Heals the user for a large amount of health |
|
Magic Infusion |
150 |
1s / 1s |
0 |
Heals the player for a medium amount of mana |
|
Magic Restoration |
1200 |
1s / 1s |
0 |
Heals the player for a large amount of mana |
|
Void Steroids |
400 |
20s / 2s |
400 |
Increases summon damage by 10% for 8 seconds and reduces the cooldown of void jump for summons from 6 seconds to 2 seconds. |
|
Summon Voidling |
50 |
1s / 1s |
100 |
Summons a Voidling from the void to fight by your side, replicating your spells and remaining immune to being targeted by attacks |
|
Walk Voidling |
50 |
16s / 1s |
0 |
Commands the summoned Voidling to move to a new position |
|
Dismiss Voidling |
50 |
1s / 1s |
100 |
Sends your summoned Voidlings back to the void |
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
Demonstration |
|
Void Bolt |
7 |
2s / 2s |
20 |
Deals damage to the target |
|
|
Void Surge |
25 |
2s / 2s |
50 |
Deals damage around the user |
|
|
Rifts of Beyond |
65 |
4s / 2s |
250 |
Deals damage around the user and their summons. Repeated hits cause damage over time to the target |
|
|
Nether Gaze |
120 |
6s / 2s |
350 |
Summons a portal on the caster and their summons, which fires at nearby enemies. Repeated hits cause damage over time to the target |
|
|
Voidwalk |
300 |
16s / 1s |
500 |
Allows walking over creatures for 4 seconds |
|
|
Abyssal Tear |
300 |
8s / 2s |
500 |
Creates a rift in reality on the caster and their summons, which fires at nearby enemies. Repeated hits cause reduced damage |
|
Specialization is a sub-class you can choose while playing any vocation that allows you to choose between two branches of a class, both with different spells past the level of its base vocation, giving them both a different feel on how you play the game. The specialization happens as soon as you get your Promotion, upon talking to the NPC Onkyo, who's located at the very top of the NPC Tower.
Upon talking to Onkyo, you will be prompted to a window which you will have to choose your specialization. Each class has two specializations for you to choose. This choice is not permanent, as you are able to change specializations with a short cooldown. Below we'll elaborate further into the different spells each specialization has.
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
Demonstration |
|
Void Intruder |
800 |
18s / 2s |
500 |
Summons a temporary Void Intruder, that causes damage in chain, exploding after 6 seconds, poisoning nearby targets. |
|
|
Black Hole |
1600 |
22s / 2s |
700 |
Summons a brief Void caster at the target tile. The summon channels a black hole for 3 pulses of void damage in a 3x3 area, then despawns. |
|
|
Void Rupture |
2500 |
24s / 2s |
1500 |
Summons a brief Void Rupturer at the target tile. The summon detonates twice in a small area, dealing void damage with each pulse, then despawns. |
|
|
Hellhound Rush |
Requires defeating Lucifer |
30s / 2s |
1500 |
Unlease 3 Void Hellhounds that charge toward your target. On contact each hound detonates, dealing void damage in a small area and applying poison. |
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
Demonstration |
|
Void Guardian |
800 |
18s / 2s |
400 |
Summons a Void Guardian that absorbs all damage destined for you. You and the Guardian share a mana pool - if your mana drains to zero, you die. While alive, the Guardian pulses a void DoT in a 3-tile radius. |
|
|
Abyssal Presence |
1600 |
22s / 2s |
700 |
Expands the Void Guardian's poison aura: larger radius and additional poison stacks applied per pulse. Requires an active Void Guardian. |
|
|
Singularity |
2500 |
24s / 2s |
1500 |
The Void Guardian becomes a black hole, pulling every creature on the screen toward it and applying 5 stacks of void poison. |
|
|
Dark Possession |
Requires defeating Lucifer |
30s / 2s |
1500 |
Possesses the Void Guardian with black fire for a few seconds, adding a fire DoT layer to every pulse on top of the existing poison. |