• Gains 48 HP and 5 MP per level;
• Armor multiplier is 1;
• Base attack speed is 1 attack every 1.4 seconds.
When promoting at level 700, upon completing the promotion quest, they gain:
• Gains 55 HP per level instead of the previous 48 HP (the value is applied to all previous levels after promotion);
• Armor multiplier increases from 1 to 1.08;
• Access to new spells, with the first at level 800, the second at level 1600 (requires completing a quest), a third at level 2500 (requires completing a quest), and the last spell upon defeating Lucifer, all presented below.
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
|
Light |
8 |
2s / 1s |
20 |
Creates a small area of light around the user |
|
Magic Rope |
8 |
2s / 1s |
20 |
Teleports the user upwards through a hole when in a rope location |
|
Great Light |
8 |
2s / 1s |
30 |
Creates a medium area of light around the user |
|
Levitate |
20 |
2s / 1s |
50 |
Allows the user to move up or down in certain areas |
|
Haste |
30 |
2s / 1s |
50 |
Increases the user's movement speed and cures paralysis |
|
Find Person |
50 |
5s / 1s |
200 |
Tells the user in which direction a certain player is |
|
Cure All |
50 |
30s / 1s |
100 |
Removes all negative effects |
|
Wound Cleansing |
8 |
1s / 1s |
15 |
Heals the user for a small amount of health |
|
Intense Wound Cleansing |
150 |
1s / 1s |
80 |
Heals the user for a medium amount of health |
|
Limb Restoration |
1200 |
1s / 1s |
200 |
Heals the user for a large amount of health |
|
Imbue Poison |
400 |
20s / 2s |
200 |
Imbues your weapons with poison. During this effect, you will have a chance to infect your targets. To select which poison you want to use, type !poison |
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
Demonstration |
|
Stab |
8 |
1s / 2s |
20 |
Stabs the target. Chance to cause bleeding |
|
|
Slash |
25 |
2s / 2s |
50 |
Quick slash around the user |
|
|
Poison Bomb |
65 |
4s / 2s |
120 |
Throws a poison bomb that poisons the target |
|
|
Infected Blade |
120 |
6s / 2s |
150 |
Two quick deadly slashes that infect the target with necrotic poison (maximum poison stacks: 3) |
|
|
Stealth |
300 |
16s / 1s |
500 |
Enters a stealth state to move undetected for a short time. This spell can only be obtained by completing a certain quest. |
|
|
Spread Infection |
300 |
8s / 2s |
200 |
Small area of damage that spreads the target's afflictions to nearby enemies |
|
Below we list the effects of each type of poison from the Imbue Poison spell, as well as show them in action. To change the poison used, type !poison followed by the desired type.
|
Poison Type |
Description |
Demonstration |
|
Normal |
Normal earth poison (maximum stacks: 3) |
|
|
Cursed |
Death damage poison. Low damage but long duration (maximum stacks: 6) |
|
|
Paralyzing |
Energy damage over time and paralysis on the target (maximum stacks: 2) |
|
|
Anti-Coagulant |
Anti-coagulant poison. Causes bleeding and reduces healing by 5% (maximum stacks: 2) |
|
Specialization is a sub-class you can choose while playing any vocation that allows you to choose between two branches of a class, both with different spells past the level of its base vocation, giving them both a different feel on how you play the game. The specialization happens as soon as you get your Promotion, upon talking to the NPC Onkyo, who's located at the very top of the NPC Tower.
Upon talking to Onkyo, you will be prompted to a window which you will have to choose your specialization. Each class has two specializations for you to choose. This choice is not permanent, as you are able to change specializations with a short cooldown. Below we'll elaborate further into the different spells each specialization has.
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
Demonstration |
|
Reaper Affliction |
800 |
16s / 2s |
250 |
Curses the target with an affliction that deals death and earth damage, increasing by the second |
|
|
Consumation |
1600 |
18s / 2s |
750 |
Consumes afflictions, dealing damage equivalent to 70% of the remaining damage. This spell have a base chance of refreshing the duration of the afflictions of 35%. Which can be increased further in spell improvement. |
|
|
Hateful Knives |
2500 |
18s / 2s |
750 |
Throws several knives around the caster, dealing damage to anything inside a medium area. Applies bleeding to targets hit by the spell. |
|
|
The Plague |
Requires defeating Lucifer |
35s / 2s |
2500 |
Unleashes a virulent plague that jumps exponentially between targets, doubling its infected pool each wave (1 -> 2 -> 4 -> 8 -> 16). Each jump deals earth damage and applies stacking poison. |
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
Demonstration |
|
Death Fluid |
800 |
18s / 2s |
200 |
Your poisons no longer apply DoT - they detonate as direct health damage. Each basic attack erupts in a shadow explosion on the target. |
|
|
Shadowy Blades |
1600 |
22s / 2s |
400 |
Each basic attack emits a 3-tile cone of death energy in your facing direction. |
|
|
Death Spiral |
2500 |
24s / 2s |
900 |
Spin and hurl a black blade at every nearby creature simultaneously. |
|
|
Death Mark |
Requires defeating Lucifer |
30s / 2s |
1500 |
Marks every creature on screen for execution at 10% HP. |