• Gains 35 HP and 15 MP per level;
• Armor multiplier is 0.9;
• Base attack speed is 1 attack every 1.305 seconds.
When promoted at level 700, upon completing the promotion quest, they gain:
• Gains 48 HP per level instead of the previous 35 HP (the value is applied to all previous levels after promotion);
• Armor multiplier increases from 0.9 to 1;
• Base attack speed changes from 1 attack every 1.305 seconds to 1 attack every 1.115 seconds;
• Access to new spells, with the first at level 800, the second at level 1600 (requires completing a quest), a third at level 2500 (requires completing a quest), and the last spell upon defeating Lucifer, all presented below.
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
|
Light |
8 |
2s / 1s |
20 |
Creates a small area of light around the user |
|
Magic Rope |
8 |
2s / 1s |
20 |
Teleports the user upward through a hole when in a rope location |
|
Great Light |
8 |
2s / 1s |
30 |
Creates a medium area of light around the user |
|
Levitate |
20 |
2s / 1s |
50 |
Allows the user to move up or down in certain areas |
|
Haste |
30 |
2s / 1s |
50 |
Increases the user's movement speed and cures paralysis |
|
Find Person |
50 |
5s / 1s |
200 |
Tells the user the direction of a specific player |
|
Cure All |
50 |
30s / 1s |
100 |
Removes all negative effects |
|
Rangers Recovery |
8 |
1s / 1s |
15 |
Heals the user for a small amount of health |
|
Rangers Blessing |
150 |
1s / 1s |
80 |
Heals the user for a medium amount of health |
|
Rangers Restoration |
1200 |
1s / 1s |
200 |
Heals the user for a large amount of health |
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
Demonstration |
|
Focus Shot |
8 |
2s / 2s |
20 |
Deals damage to your target |
|
|
Incendiary Shot |
25 |
2s / 2s |
50 |
Deals damage to an area around your targe |
|
|
Desperado |
65 |
4s / 2s |
250 |
Deals damage around you |
|
|
Fragmented Bullets |
120 |
6s / 2s |
350 |
Your next 3 attacks will shatter and deal damage to your target and 2 nearby enemies. |
|
|
Scattering Shot |
300 |
16s / 1s |
500 |
Shoot the nearby creatures and push them away. |
|
|
Explosive Rounds |
300 |
8s / 2s |
350 |
Your next 3 attacks will explode, dealing damage in an area. |
|
|
Bouncing Bullets |
300 |
20s / 2s |
700 |
For a short time your bullets will bounce between enemies, dealing damage to multiple targets. |
Specialization is a sub-class you can choose while playing any vocation that allows you to choose between two branches of a class, both with different spells past the level of its base vocation, giving them both a different feel on how you play the game. The specialization happens as soon as you get your Promotion, upon talking to the NPC Onkyo, who's located at the very top of the NPC Tower.
Upon talking to Onkyo, you will be prompted to a window which you will have to choose your specialization. Each class has two specializations for you to choose. This choice is not permanent, as you are able to change specializations with a short cooldown. Below we'll elaborate further into the different spells each specialization has.
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
Demonstration |
|
Heavy Artillery |
800 |
16s / 2s |
500 |
Your next 3 attacks will deal massive damage |
|
|
Bullseye |
1600 |
18s / 2s |
700 |
Marks all targets in a 4 tile radius, next damage on them is granted critical damage and deals extra damage. This spell can only be obtained by completing a specific quest. |
|
|
Gun Kata |
2500 |
20s / 2s |
700 |
Unleash a flurry of bullets to targets around you. Each hit also procs the other spells effect |
|
|
Ghost Hands |
Requires defeating Lucifer |
30s / 2s |
1500 |
For a duration, every shot you fire spawns a delayed ghost projectile at the halfway point between shots, doubling your effective volume of fire. |
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
Demonstration |
|
Bazooka Stance |
800 |
18s / 2s |
200 |
Swap pistols for a bazooka - slower fire rate, massively higher damage per shot. |
|
|
Chain Bomb |
1600 |
22s / 2s |
350 |
Mark every monster in 8x8 with a bomb. Hitting any marked target detonates the chain on nearby marked monsters. |
|
|
Flaming Cannonball |
2500 |
24s / 2s |
900 |
Your next shot becomes a flaming cannonball with double radius. Targets are set ablaze. |
|
|
Hellfire Shot |
Requires defeating Lucifer |
30s / 2s |
1500 |
Fire an explosive bullet that rains fire on the impact site for several seconds. |