• Gains 15 HP and 38 MP per level;
• Armor multiplier is 0.9;
• Base attack speed is 1 attack every 1.62 seconds.
When promoting to Wizard at level 700, upon completing the promotion quest, they gain:
• Gains 43 MP per level instead of the previous 38 MP (the value is applied to all previous levels after promotion);
• Armor multiplier increases from 0.9 to 1;
• Base attack speed changes from 1 attack every 1.62 seconds to 1 attack every 1.53 seconds;
• Access to new spells, with the first at level 800, the second at level 1600 (requires completing a quest), and the third at level 2500 (requires completing a quest), all presented below.
Name |
Level |
Cooldown |
Mana Cost |
Description |
Light |
8 |
2s / 1s |
20 |
Creates a small area of light around the user |
Magic Rope |
8 |
2s / 1s |
20 |
Teleports the user upwards through a hole when in a rope location |
Great Light |
8 |
2s / 1s |
30 |
Creates a medium area of light around the user |
Levitate |
20 |
2s / 1s |
50 |
Allows the user to move up or down in certain areas |
Haste |
30 |
2s / 1s |
50 |
Increases the user's movement speed and cures paralysis |
Find Person |
50 |
5s / 1s |
200 |
Tells the user in which direction a certain player is |
Cure All |
50 |
30s / 1s |
100 |
Removes all negative effects |
Magic Shield |
20 |
2s / 1s |
20 |
Gives the user a magic shield. The effect causes damage taken from enemies to reduce mana instead of health. Casting this spell again will remove this effect. |
Light Healing |
8 |
1s / 1s |
10 |
Heals the user for a small amount of health |
Intense Healing |
50 |
1s / 1s |
70 |
Heals the user for a medium amount of health |
Ultimate Healing |
150 |
1s / 1s |
200 |
Heals the user for a large amount of health |
Magic Infusion |
150 |
1s / 1s |
0 |
Heals the player for a medium amount of mana |
Magic Restoration |
1200 |
1s / 1s |
0 |
Heals the player for a large amount of mana |
Arcane Power |
400 |
20s / 2s |
200 |
Increases the user's spell damage by 10% for 8 seconds |
Name |
Level |
Cooldown |
Mana Cost |
Description |
Demonstration |
Fire Bolt |
8 |
1s / 2s |
20 |
Shoots a fire missile at the target |
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Burning Breath |
25 |
2s / 2s |
50 |
Ring of fire around the user |
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Thunder Strike |
65 |
4s / 2s |
250 |
Small thunderstorm around the user |
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Energy Wave |
120 |
6s / 2s |
350 |
Shoots waves of energy around the user |
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Translocation |
300 |
16s / 1s |
2000 |
Swaps positions with the target. This spell can only be obtained by completing the Mainland Arena quest. |
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Burning Ground |
300 |
10s / 2s |
500 |
Creates a large area of fire around the user |
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Energy Missiles |
800 |
18s / 2s |
850 |
Rapidly shoots multiple energy missiles at multiple enemies |
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Meteor |
1600 |
24s / 2s |
2000 |
Conjures three meteors in rapid succession that fall on the selected target, dealing damage in a 3x3 area, with a chance to burn affected targets. This spell can only be obtained by completing a certain quest. |
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Dying Inferno |
2500 |
24s / 2s |
2000 |
Creates a large area around the user of death and fire, dealing three instances of damage to anything within it. This spell can only be obtained by completing a certain quest. |
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