• Gains 15 HP and 38 MP per level;
• Armor multiplier is 0.9;
• Base attack speed is 1 attack every 1.62 seconds.
When promoting at level 700, upon completing the promotion quest, they gain:
• Gains 43 MP per level instead of the previous 38 MP (the value is applied to all previous levels after promotion);
• Armor multiplier increases from 0.9 to 1;
• Base attack speed changes from 1 attack every 1.62 seconds to 1 attack every 1.53 seconds;
• Access to new spells, with the first at level 800, the second at level 1600 (requires completing a quest), a third at level 2500 (requires completing a quest), and the last spell upon defeating Lucifer, all presented below.
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
|
Light |
8 |
2s / 1s |
20 |
Creates a small area of light around the user |
|
Magic Rope |
8 |
2s / 1s |
20 |
Teleports the user upwards through a hole when in a rope location |
|
Great Light |
8 |
2s / 1s |
30 |
Creates a medium area of light around the user |
|
Levitate |
20 |
2s / 1s |
50 |
Allows the user to move up or down in certain areas |
|
Haste |
30 |
2s / 1s |
50 |
Increases the user's movement speed and cures paralysis |
|
Find Person |
50 |
5s / 1s |
200 |
Tells the user in which direction a certain player is |
|
Cure All |
50 |
30s / 1s |
100 |
Removes all negative effects |
|
Magic Shield |
20 |
2s / 1s |
20 |
Gives the user a magic shield. The effect causes damage taken from enemies to reduce mana instead of health. Casting this spell again will remove this effect. |
|
Light Healing |
8 |
1s / 1s |
10 |
Heals the user for a small amount of health |
|
Intense Healing |
50 |
1s / 1s |
70 |
Heals the user for a medium amount of health |
|
Ultimate Healing |
150 |
1s / 1s |
200 |
Heals the user for a large amount of health |
|
Magic Infusion |
150 |
1s / 1s |
0 |
Heals the player for a medium amount of mana |
|
Magic Restoration |
1200 |
1s / 1s |
0 |
Heals the player for a large amount of mana |
|
Arcane Power |
400 |
20s / 2s |
200 |
Increases the user's spell damage by 10% for 8 seconds |
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
Demonstration |
|
Fire Bolt |
8 |
1s / 2s |
20 |
Shoots a fire missile at the target |
|
|
Burning Breath |
25 |
2s / 2s |
50 |
Ring of fire around the user |
|
|
Thunder Strike |
65 |
4s / 2s |
250 |
Small thunderstorm around the user |
|
|
Energy Wave |
120 |
6s / 2s |
350 |
Shoots waves of energy around the user |
|
|
Translocation |
300 |
16s / 1s |
2000 |
Swaps positions with the target. This spell can only be obtained by completing the Mainland Arena quest. |
|
|
Burning Ground |
300 |
10s / 2s |
500 |
Creates a large area of fire around the user |
|
Specialization is a sub-class you can choose while playing any vocation that allows you to choose between two branches of a class, both with different spells past the level of its base vocation, giving them both a different feel on how you play the game. The specialization happens as soon as you get your Promotion, upon talking to the NPC Onkyo, who's located at the very top of the NPC Tower.
Upon talking to Onkyo, you will be prompted to a window which you will have to choose your specialization. Each class has two specializations for you to choose. This choice is not permanent, as you are able to change specializations with a short cooldown. Below we'll elaborate further into the different spells each specialization has.
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
Demonstration |
|
Energy Missiles |
800 |
18s / 2s |
850 |
Quickly shoots multiple energy missiles at multiple enemies |
|
|
Meteor |
1600 |
22s / 2s |
2000 |
Conjures three meteors in a quick succession and lands on the selected target, dealind damage in a wider area and having a chance to burn creatures lit. |
|
|
Dying Inferno |
2500 |
24s / 2s |
2000 |
Creates a big area around the caster of death and fire, dealing three instances of damage to anything caught in it. |
|
|
Emberstorm |
Requires defeating Lucifer |
30s / 2s |
2000 |
The Wizard becomes a vortex of fire and lightning that follows them, dealing fire and energy damage to nearby foes and applying both fire and energy DoTs on every hit. |
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
Demonstration |
|
Death Comet |
800 |
18s / 2s |
850 |
Conjures a massive black meteor that launches from the caster towards the target, creating a devastating dark explosion upon impact. |
|
|
Void Stars |
1600 |
22s / 2s |
2000 |
Invokes a rain of dark stars that crash down upon a wide area, dealing death damage to all creatures caught in the impact zone. |
|
|
Event Horizon |
2500 |
24s / 2s |
2000 |
Opens a black hole beneath the caster that follows their movement, dealing high death damage to all creatures that pass through it. |
|
|
Doomsphere |
Requires defeating Lucifer |
30s / 2s |
2500 |
Summons dark planets that orbit around the caster. Upon colliding with any target, the planets detonate in massive explosions dealing devastating area damage. |