• Gains 15 HP and 42 MP per level;
• Armor multiplier is 0.95;
• Base attack speed is 1 attack every 1.62 seconds.
When promoting at level 700, upon completing the promotion quest, they gain:
• Gains 48 MP per level instead of the previous 42 MP (the value is applied to all previous levels after promotion);
• Armor multiplier increases from 0.95 to 1.05;
• Base attack speed changes from 1 attack every 1.62 seconds to 1 attack every 1.53 seconds;
• Access to new spells, with the first at level 800, the second at level 1600 (requires completing a quest), a third at level 2500 (requires completing a quest), and the last spell upon defeating Lucifer, all presented below.
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
|
Light |
8 |
2s / 1s |
20 |
Creates a small area of light around the user |
|
Magic Rope |
8 |
2s / 1s |
20 |
Teleports the user upwards through a hole when in a rope location |
|
Great Light |
8 |
2s / 1s |
30 |
Creates a medium area of light around the user |
|
Levitate |
20 |
2s / 1s |
50 |
Allows the user to move up or down in certain areas |
|
Haste |
30 |
2s / 1s |
50 |
Increases the user's movement speed and cures paralysis |
|
Find Person |
50 |
5s / 1s |
200 |
Tells the user in which direction a certain player is |
|
Cure All |
50 |
30s / 1s |
100 |
Removes all negative effects |
|
Light Healing |
8 |
1s / 1s |
10 |
Heals the user for a small amount of health |
|
Intense Healing |
50 |
1s / 1s |
70 |
Heals the user for a medium amount of health |
|
Ultimate Healing |
150 |
1s / 1s |
200 |
Heals the user for a large amount of health |
|
Magic Infusion |
150 |
1s / 1s |
0 |
Heals the player for a medium amount of mana |
|
Magic Restoration |
1200 |
1s / 1s |
0 |
Heals the player for a large amount of mana |
|
Nature Regen |
400 |
20s / 2s |
200 |
The user regenerates 5% of their maximum mana per second for 8 seconds |
|
Creature Illusion |
50 |
2s / 1s |
100 |
Temporarily makes the user look like a desired monster |
|
Heal Friend |
50 |
1.5s / 1s |
0 |
Heals the health of the user or another player when casting this spell on the player |
|
Magic Shield |
20 |
2s / 1s |
50 |
Gives the user a magic shield. The effect causes damage taken from enemies to reduce mana instead of health. Casting this spell again will remove this effect. |
|
Mass Healing |
100 |
5s / 1s |
150 |
Heals everyone in a small area around the user for a small amount of health. |
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
Demonstration |
|
Terra Strike |
8 |
1s / 2s |
20 |
Shoots an earth missile at the target |
|
|
Ice Rain |
25 |
2s / 2s |
50 |
Shoots a small area of ice at the target |
|
|
Strong Terra Strike |
65 |
4s / 2s |
250 |
Shoots a small area of earth at the target |
|
|
Carniphila Attack |
120 |
6s / 2s |
350 |
Creates a small area of carnivorous plants around the user |
|
|
Spiritual Shift |
200 |
20s / 2s |
200 |
Allows the druid to strengthen their spirit with souls of nature, each granting them some buff and debuff. This spell is passive and can be deactivated. Type !spiritualshift to see more. |
N/A |
|
Nature Liquor |
300 |
16s / 1s |
2000 |
Area paralysis and drunkenness. This spell can only be obtained by completing the Mainland Arena quest. |
|
|
Eternal Winter |
300 |
8s / 2s |
500 |
Creates a large area of ice around the user |
Specialization is a sub-class you can choose while playing any vocation that allows you to choose between two branches of a class, both with different spells past the level of its base vocation, giving them both a different feel on how you play the game. The specialization happens as soon as you get your Promotion, upon talking to the NPC Onkyo, who's located at the very top of the NPC Tower.
Upon talking to Onkyo, you will be prompted to a window which you will have to choose your specialization. Each class has two specializations for you to choose. This choice is not permanent, as you are able to change specializations with a short cooldown. Below we'll elaborate further into the different spells each specialization has.
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
Demonstration |
|
Ice Storm |
800 |
18s / 2s |
850 |
Creates a large storm around the user |
|
|
Shattering Ice |
1600 |
20s / 2s |
2400 |
Creates an ice rock above the user that lasts for 3 seconds. Until the rock explodes, you will receive a 35% armor bonus. After 3 seconds, the ice rock will explode, dealing ice damage to enemies around you. This spell can only be obtained by completing a certain quest. |
|
|
Thorn Barrage |
2500 |
24s / 2s |
2400 |
Throws multiple thorns, dealing earth damage in a medium area around the user. This spell is learned after using a certain scroll. |
|
|
Ice Lance |
Requires defeating Lucifer |
30s / 2s |
1500 |
Hurls a piercing ice lance at the target. On impact, an ice explosion deals ice damage in a 3x3 area around the target. |
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
Demonstration |
|
Bloodwolf Form |
800 |
18s / 2s |
400 |
Persistent toggle: become a bloodwolf attacking melee-only, all your other active spells are disabled. Basic attacks apply 1 Feral Bleed stack and proc a 3x3 cleave every 3-4 hits. Cast again to toggle off (free, no cooldown). Use !bloodwolf full/low/off to choose how often the bloodwolf outfit shows. |
|
|
Triple Slash |
1600 |
22s / 2s |
500 |
Three rapid melee cleaves around the target. Each pulse applies 1 feral bleed to every struck with the same feral bleed your basic attacks apply (every 3 stacks accelerates tick rate: 2.0s -> 1.5s -> 1.0s -> 0.5s, cap 12 stacks). Requires Bloodwolf Form. |
|
|
Gutripper |
2500 |
24s / 2s |
900 |
A single 5x5 diamond cleave around the target with very high direct physical damage. Applies 1 stack of Feral Bleed (same DoT as basic attacks) per creature struck. Requires Bloodwolf Form. |
|
|
Ravage |
Requires defeating Lucifer |
30s / 2s |
1500 |
Six bite pulses around you in a 4-tile radius. Each bite applies 2 stacks of feral bleed (same DoT as basic attacks) per hit. Overlapping bites can rapidly stack toward the 12-stack cap (every 3 stacks bumps tick rate: 2.0s -> 1.5s -> 1.0s -> 0.5s). Requires Bloodwolf Form. |