• Gains 15 HP and 42 MP per level;
• Armor multiplier is 0.95;
• Base attack speed is 1 attack every 1.62 seconds.
When promoting to Archdruid at level 700, upon completing the promotion quest, they gain:
• Gains 48 MP per level instead of the previous 42 MP (the value is applied to all previous levels after promotion);
• Armor multiplier increases from 0.95 to 1.05;
• Base attack speed changes from 1 attack every 1.62 seconds to 1 attack every 1.53 seconds;
• Access to new spells, with the first at level 800, the second at level 1600 (requires completing a quest), and the third at level 2500 (requires completing a quest), all presented below.
Name |
Level |
Cooldown |
Mana Cost |
Description |
Light |
8 |
2s / 1s |
20 |
Creates a small area of light around the user |
Magic Rope |
8 |
2s / 1s |
20 |
Teleports the user upwards through a hole when in a rope location |
Great Light |
8 |
2s / 1s |
30 |
Creates a medium area of light around the user |
Levitate |
20 |
2s / 1s |
50 |
Allows the user to move up or down in certain areas |
Haste |
30 |
2s / 1s |
50 |
Increases the user's movement speed and cures paralysis |
Find Person |
50 |
5s / 1s |
200 |
Tells the user in which direction a certain player is |
Cure All |
50 |
30s / 1s |
100 |
Removes all negative effects |
Light Healing |
8 |
1s / 1s |
10 |
Heals the user for a small amount of health |
Intense Healing |
50 |
1s / 1s |
70 |
Heals the user for a medium amount of health |
Ultimate Healing |
150 |
1s / 1s |
200 |
Heals the user for a large amount of health |
Magic Infusion |
150 |
1s / 1s |
0 |
Heals the player for a medium amount of mana |
Magic Restoration |
1200 |
1s / 1s |
0 |
Heals the player for a large amount of mana |
Nature Regen |
400 |
20s / 2s |
200 |
The user regenerates 5% of their maximum mana per second for 8 seconds |
Creature Illusion |
50 |
2s / 1s |
100 |
Temporarily makes the user look like a desired monster |
Heal Friend |
50 |
1.5s / 1s |
0 |
Heals the health of the user or another player when casting this spell on the player |
Magic Shield |
20 |
2s / 1s |
50 |
Gives the user a magic shield. The effect causes damage taken from enemies to reduce mana instead of health. Casting this spell again will remove this effect. |
Magic Shield |
100 |
5s / 1s |
150 |
Heals everyone in a small area around the user for a small amount of health. |
Name |
Level |
Cooldown |
Mana Cost |
Description |
Demonstration |
Terra Strike |
8 |
1s / 2s |
20 |
Shoots an earth missile at the target |
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Ice Rain |
25 |
2s / 2s |
50 |
Shoots a small area of ice at the target |
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Strong Terra Strike |
65 |
4s / 2s |
250 |
Shoots a small area of earth at the target |
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Carniphila Attack |
120 |
6s / 2s |
350 |
Creates a small area of carnivorous plants around the user |
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Spiritual Shift |
200 |
20s / 2s |
200 |
Allows the druid to strengthen their spirit with souls of nature, each granting them some buff and debuff. This spell is passive and can be deactivated.
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Nature Liquor |
300 |
16s / 1s |
2000 |
Area paralysis and drunkenness. This spell can only be obtained by completing the Mainland Arena quest. |
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Eternal Winter |
300 |
8s / 2s |
500 |
Creates a large area of ice around the user |
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Ice Storm |
800 |
18s / 2s |
850 |
Creates a large storm around the user |
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Shattering Ice |
1600 |
20s / 2s |
2400 |
Creates an ice rock above the user that lasts for 3 seconds. Until the rock explodes, you will receive a 35% armor bonus. After 3 seconds, the ice rock will explode, dealing ice damage to enemies around you. This spell can only be obtained by completing a certain quest. |
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Thorn Barrage |
2500 |
24s / 2s |
2400 |
Throws multiple thorns, dealing earth damage in a medium area around the user. This spell is learned after using a certain scroll. |
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