• Gains 60 HP and 5 MP per level;
• Armor multiplier is 1.1;
• Base attack speed is 1 attack every 1.42 seconds.
When promoted at level 700, upon completing the promotion quest, they gain:
• Gains 70 HP per level instead of the previous 60 HP (the value is applied to all previous levels after promotion);
• Armor multiplier increases from 1.1 to 1.15;
• Base attack speed changes from 1 attack every 1.42 seconds to 1 attack every 1.35 seconds;
• Access to new spells, with the first at level 800, the second at level 1600 (requires completing a quest), a third at level 2500 (requires completing a quest), and the last spell upon defeating Lucifer, all presented below.
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
|
Light |
8 |
2s / 1s |
20 |
Creates a small area of light around the user |
|
Magic Rope |
8 |
2s / 1s |
20 |
Teleports the user upward through a hole when in a rope location |
|
Great Light |
8 |
2s / 1s |
30 |
Creates a medium area of light around the user |
|
Levitate |
20 |
2s / 1s |
50 |
Allows the user to move up or down in certain areas |
|
Haste |
30 |
2s / 1s |
50 |
Increases the user's movement speed and cures paralysis |
|
Find Person |
50 |
5s / 1s |
200 |
Tells the user the direction of a specific player |
|
Cure All |
50 |
30s / 1s |
50 |
Removes all negative effects |
|
Overflow |
400 |
20s / 2s |
0 |
Temporarily increases maximum HP by 10% for 8 seconds. The bonus is applied as a final multiplier. |
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
Demonstration |
|
Open Wounds |
8 |
1.5s / 2s |
0 |
Strikes the target with a cursed blade, dealing death damage and converting part of the damage to healing. |
|
|
Cursed Flames |
25 |
3s / 2s |
0 |
Surrounds the caster with cursed flames that continuously damage neraby enemies. Costs health to maintain. |
|
|
Thorned Shadows |
65 |
4.5s / 2s |
0 |
Summons thorned shadows around the caster that damages all nearby enemies. |
|
|
Death Blade |
120 |
6s / 2s |
0 |
Enhances the Death Knight's weapon with death energy, increasing attack speed and adding bonus damage to melee attacks. |
|
|
Abyssal Sacrifice |
300 |
10s / 1s |
Sacrifices 50% of max health to create a powerful shield. If the shield survives, remaining value converts to healing. This spell can only be obtained through the Mainland Arena quest. |
||
|
Bone Shield |
300 |
12s / 2s |
Creates a shield of bones around the caster. Each bone detonates on melee attack, dealing damage to nearby enemies. |
Specialization is a sub-class you can choose while playing any vocation that allows you to choose between two branches of a class, both with different spells past the level of its base vocation, giving them both a different feel on how you play the game. The specialization happens as soon as you get your Promotion, upon talking to the NPC Onkyo, who's located at the very top of the NPC Tower.
Upon talking to Onkyo, you will be prompted to a window which you will have to choose your specialization. Each class has two specializations for you to choose. This choice is not permanent, as you are able to change specializations with a short cooldown. Below we'll elaborate further into the different spells each specialization has.
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
Demonstration |
|
Evil Spirits |
800 |
18s / 2s |
0 |
Summons evil spirits that seek out and damage nearby wild monsters. Damage scales with 15% of max HP. |
|
|
Hands from the Abyss |
1600 |
22s / 2s |
0 |
Shadowy hands emerge from the ground in multiple directions, grabbing and damaging nearby enemies. Damage scales with 17.5% of max HP. |
|
|
Bloody Night |
2500 |
24s / 2s |
0 |
Conjures up to 12 shadow spears from the sky targeting a single enemy. If the target dies before all spears hit, it explodes in a blood rain damaging nearby enemies. Damage scales with 22.5% of max HP. |
|
|
Blood Offering |
Requires defeating Lucifer |
30s / 2s |
10% HP |
Drains health from all monsters in a 5x5 area around you, healing 25% of damage dealt and applying a bleeding effect that ticks for 5 seconds. |
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
Demonstration |
|
Spiral Grasp |
800 |
18s / 2s |
0 |
Summons skulls that orbit around you, pulsing death damage in a 5x5 area every half second for 6 seconds. |
|
|
Reaping Spiral |
1600 |
22s / 2s |
0 |
A black scythe orbits around you, slashing any creature it touches. Each target can be hit at most once every 100ms. Lasts 6 seconds. |
|
|
Black Rain |
2500 |
24s / 2s |
0 |
A dark rain falls continuosly around you, striking random spots in a 5x5 area and dealing death damage. Follows your movement.. |
|
|
Void Tentacles |
Requires defeating Lucifer |
30s / 2s |
10% HP |
Void tendrils erupt beneath you, pulsing death damage to all nearby creatures for the duration. |