• Gains 38 HP and 15 MP per level;
• Armor multiplier is 0.9;
• Base attack speed is 1 attack every 1.305 seconds.
Upon promoting at level 700, after completing the promotion quest, they gain:
• Gains 43 HP per level instead of the previous 40 HP (the value is applied to all previous levels after promotion);
• Armor multiplier from 0.9 to 1;
• Base attack speed from 1 attack every 1.305 seconds to 1 attack every 1.215 seconds;
• Access to new spells, with the first at level 800, the second at level 1600 (requires completing a quest), a third at level 2500 (requires completing a quest), and the last spell upon defeating Lucifer, all presented below.
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
|
Light |
8 |
2s / 1s |
20 |
Creates a small area of light around the user |
|
Magic Rope |
8 |
2s / 1s |
20 |
Teleports the user upwards through a hole when in a rope location |
|
Great Light |
8 |
2s / 1s |
30 |
Creates a medium area of light around the user |
|
Levitate |
20 |
2s / 1s |
50 |
Allows the user to move up or down in certain areas |
|
Haste |
30 |
2s / 1s |
50 |
Increases the user's movement speed and cures paralysis |
|
Find Person |
50 |
5s / 1s |
200 |
Tells the user in which direction a certain player is |
|
Cure All |
50 |
30s / 1s |
100 |
Removes all negative effects |
|
Rangers Recovery |
8 |
1s / 1s |
15 |
Heals the user for a small amount of health |
|
Rangers Blessing |
150 |
1s / 1s |
80 |
Heals the user for a medium amount of health |
|
Rangers Restoration |
1200 |
1s / 1s |
200 |
Heals the user for a large amount of health |
|
Sharpshooter |
400 |
20s / 2s |
200 |
Increases bonus critical strike chance 25% for 8 seconds. |
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
Demonstration |
|
Arrow |
8 |
1s / 2s |
20 |
Shoots an arrow at the target |
|
|
Triple Arrow |
25 |
2s / 2s |
50 |
Shoots 3 quick arrows at the target, dealing damage in a small area |
|
|
Explosive Arrow |
65 |
4s / 2s |
120 |
Shoots an arrow at the target, causing explosive damage in the area |
|
|
Magic Arrows |
120 |
4s / 2s |
150 |
Shoots magical arrows at the target |
|
|
Decoy Dummy |
300 |
16s / 1s |
1000 |
Summons a fake target for 4 seconds that will provoke creatures to attack it. Summoned on yourself or the target. This spell can only be obtained through the Mainland Arena quest. |
|
|
Arrow Volley |
300 |
8s / 2s |
200 |
Shoots arrows into the air, causing a rain of arrows in an area around the target |
|
Specialization is a sub-class you can choose while playing any vocation that allows you to choose between two branches of a class, both with different spells past the level of its base vocation, giving them both a different feel on how you play the game. The specialization happens as soon as you get your Promotion, upon talking to the NPC Onkyo, who's located at the very top of the NPC Tower.
Upon talking to Onkyo, you will be prompted to a window which you will have to choose your specialization. Each class has two specializations for you to choose. This choice is not permanent, as you are able to change specializations with a short cooldown. Below we'll elaborate further into the different spells each specialization has.
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
Demonstration |
|
Arrow Fury |
800 |
18s / 2s |
250 |
Rapidly shoot arrows at the target |
|
|
Brute Bane Arrow |
1600 |
22s / 2s |
750 |
Launches an arrow at the creature, having a chane to apply bleeding to the creatures around it. This spell is granted while you are doing the high desert story line. |
|
|
Arrow Rain |
2500 |
24s / 2s |
750 |
Calls out a barrage of arrows from the sky to the target, dealing damage to anything else inside a medium area around it. |
|
|
Chain Shot |
Requires defeating Lucifer |
30s / 2s |
900 |
Fires a chaned arrow that ricochets between up to 10 enemies, linking them with chains. Once the chain finishes propagating, all linked enemies are violently pulled to a single point and detonate on impact. |
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
Demonstration |
|
Explosive Barrel |
800 |
18s / 2s |
200 |
Deploy 6 explosive barrels around you. They detonate on contact (1 sqm) or after a short timer, dealing fire AoE damage and applying burning. |
|
|
Spike Field |
1600 |
22s / 2s |
350 |
Iron spikes erupt from the ground in a wide area for several seconds, dealing physical damage and applying bleeding to any creature standing on them. |
|
|
Walking Mine |
2500 |
24s / 2s |
900 |
Deploy a mechanical mine that walks autonomously toward the target. After ~2s in contact, it detonates in a fire AoE and applies burning. |
|
|
Big Bear Trap |
Requires defeating Lucifer |
30s / 2s |
1500 |
A massive bear trap snaps shot on a 3x3 area centered on the target, dealing heavy physical damage and applying burning. |