• Gains 60 HP and 5 MP per level;
• Armor multiplier is 1.1;
• Base attack speed is 1 attack every 1.42 seconds.
When promoted to Death Lord at level 700, upon completing the promotion quest, they gain:
• Gains 70 HP per level instead of the previous 60 HP (the value is applied to all previous levels after promotion);
• Armor multiplier increases from 1.1 to 1.15;
• Base attack speed changes from 1 attack every 1.42 seconds to 1 attack every 1.35 seconds;
• Access to new spells, with the first at level 800, the second at level 1600 (requires completing a quest), and the third at level 2500 (requires completing a quest), all listed below.
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
|
Light |
8 |
2s / 1s |
20 |
Creates a small area of light around the user |
|
Magic Rope |
8 |
2s / 1s |
20 |
Teleports the user upward through a hole when in a rope location |
|
Great Light |
8 |
2s / 1s |
30 |
Creates a medium area of light around the user |
|
Levitate |
20 |
2s / 1s |
50 |
Allows the user to move up or down in certain areas |
|
Haste |
30 |
2s / 1s |
50 |
Increases the user's movement speed and cures paralysis |
|
Find Person |
50 |
5s / 1s |
200 |
Tells the user the direction of a specific player |
|
Cure All |
50 |
30s / 1s |
50 |
Removes all negative effects |
|
Overflow |
400 |
20s / 2s |
0 |
Temporarily increases maximum HP by 10% for 8 seconds. The bonus is applied as a final multiplier. |
|
Name |
Level |
Cooldown |
Mana Cost |
Description |
Demonstration |
|
Open Wounds |
8 |
1.5s / 2s |
0 |
Strikes the target with a cursed blade, dealing death damage and converting part of the damage to healing. |
|
|
Cursed Flames |
25 |
3s / 2s |
0 |
Surrounds the caster with cursed flames that continuously damage neraby enemies. Costs health to maintain. |
|
|
Thorned Shadows |
65 |
4.5s / 2s |
0 |
Summons thorned shadows around the caster that damages all nearby enemies. |
|
|
Death Blade |
120 |
6s / 2s |
0 |
Enhances the Death Knight's weapon with death energy, increasing attack speed and adding bonus damage to melee attacks. |
|
|
Abyssal Sacrifice |
300 |
10s / 1s |
Sacrifices 50% of max health to create a powerful shield. If the shield survives, remaining value converts to healing. This spell can only be obtained through the Mainland Arena quest. |
||
|
Bone Shield |
300 |
12s / 2s |
Creates a shield of bones around the caster. Each bone detonates on melee attack, dealing damage to nearby enemies. |
||
|
Evil Spirits |
800 |
16s / 2s |
Summons evi spirits that seek out and damage nearby wild monsters. |
||
|
Hands from the Abyss |
1600 |
20s / 2s |
Shadowy hands emerge from the ground in multiple directions, grabbing and damaging nearby enemies. Damage scales with max health. |
||
|
Bloody Night |
2500 |
20s / 2s |
0 |
Conjures up to 12 shadow spears from the sky targeting a single enemy. If the target dies before all spears hit, it explodes in a blood rain damaging nearby enemies. |